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2026-07-28 素材生图清单与 Prompt v1

📅 2026-07-28 · 📦 11.8 KB · 🎨 美术 · 📝 MD 文档 🆕 14d 🏷️ Buff🏷️ 美术

状态:prompt-ready / generation-partial / runtime-not-integrated 范围:只整理今天仍需生成的素材;不修改代码,不把源图存在等同于运行时接入完成。

1. 今日结论

今天实际只需要执行 2 次生图

  1. 郭芙蓉动作图:补 1 张 胜利收势
  2. Year 1 年终场景:生成 1 张 2x2 四宫格,覆盖 Day 330 / 350 / 355 / 360。

月 2-10 的 24 张场景已经存在于运行时目录,不重复生成。后院 M1 已拍板为零美术排期,也不进入今天的生图清单。

2. 现场素材状态

| 素材 | 当前文件 | 现场状态 | 今日动作 | | --- | --- | --- | --- | | 空擂台背景 | pic/擂台赛/空擂台背景.png | 已有,1672x941 RGB PNG | 不重生成;接入前再做尺寸与风格验收 | | 满场擂台背景 | pic/擂台赛/满场背景.png | 已有,1672x941 RGB PNG | 不重生成;接入前再做尺寸与风格验收 | | 郭芙蓉迎战起手式 | pic/擂台赛/迎战起手式.png | 已有,1024x1536 绿幕 RGB PNG | 不重生成;待抠图验收 | | 郭芙蓉出掌攻击 | pic/擂台赛/出掌攻击.png | 已有,1024x1536 绿幕 RGB PNG | 不重生成;待抠图验收 | | 郭芙蓉受击踉跄 | pic/擂台赛/f1f8fc08-3291-487d-954e-44e42c3bcba6.png | 已有,1024x1536 绿幕 RGB PNG;文件名未归一 | 不重生成;先保留原图,接入时另存版本化名称 | | 郭芙蓉胜利收势 | 尚无 | 缺图 | 今日生成 | | Year 1 月 11-12 年终场景 | 4 条运行时路径均缺文件 | 缺图 | 今日生成一张四宫格源图 |

注意:上述郭芙蓉动作源图均无 alpha;绿幕抠除、边缘去绿、透明角检查完成前,状态只能写 generated,不能写 runtime-ready

3. 生图任务 A:郭芙蓉胜利收势

输入图

  • Image 1:pic/擂台赛/迎战起手式.png,身份、脸、发型、服装和画风主参考。
  • Image 2:pic/擂台赛/出掌攻击.png,同组动作比例与服装连续性参考。
  • 不使用擂台背景作为输入;本次只生成单人绿幕素材。

目标源文件

pic/擂台赛/胜利收势.png

可直接复制 Prompt

Use case: identity-preserve
Asset type: 2D game character action cutout, key pose 04
Input images: Image 1 is the primary identity, face, hairstyle, costume, color, and rendering reference for Guo Furong. Image 2 is a secondary reference for the same character's body proportions and costume continuity.

Primary request:
Generate a new full-body action asset of the exact same Guo Furong character shown in the input images. This is the victory recovery pose immediately after a friendly martial-arts tournament match.

Subject and pose:
Full body visible from head to feet. She has just regained a steady stance and is drawing both palms back into a composed finishing posture. One foot remains slightly forward, knees relaxed, shoulders settling after exertion. Her breathing is slightly heavy but controlled. Her expression is lively, restrained, and quietly pleased, with a small confident smile rather than exaggerated celebration. The pose must read clearly as victory and recovery, not as another attack pose.

Identity and costume:
Preserve the exact same recognizable face, facial proportions, hairstyle, hair ribbons, age, personality, orange-red costume, fabric colors, waist ties, trousers, boots, and visible costume details from the input images. Preserve her identity strictly. Do not redesign, beautify, modernize, or replace the character.

Style and lighting:
Match the grounded realistic character rendering and light comedic wuxia tone of the input images. Warm natural afternoon lighting, clear fabric texture, clean silhouette, restrained cinematic contrast. No fantasy glow.

Composition:
Single character only, centered, full body entirely inside the canvas, generous empty padding around the head, hair ribbons, hands, sleeves, and feet. Camera at eye level with a mild three-quarter view. Hands and fingers must be clearly formed and readable at game scale.

Scene/backdrop:
Perfectly flat solid #00ff00 chroma-key background for local background removal. The background must be one uniform color with no shadows, gradients, texture, reflections, floor plane, scenery, or lighting variation.

Constraints:
Change only the pose and expression; preserve character identity, costume, body proportions, palette, and rendering style.
No weapon, no extra character, no crowd, no furniture, no stage, no props.
No cast shadow, no contact shadow, no smoke, no particles, no motion blur.
Do not use #00ff00 anywhere on the character.
No text, no name plaque, no logo, no watermark, no border.
Crisp separated edges suitable for transparent PNG extraction.

Avoid:
anime proportions, chibi style, fantasy armor, revealing costume, aggressive killing expression, raised-arms celebration, jumping, kneeling, attack motion, cropped limbs, duplicated fingers, extra limbs, malformed hands, inconsistent clothing, overdesigned accessories

单图验收

  • 人物身份、脸、发型、橙红服装与现有三张动作一致。
  • 头、双手、飘带、双脚完整,四周有抠图余量。
  • 动作一眼可读为“打完后收势”,不能像起手式或继续出掌。
  • 背景为均匀 #00ff00,无地面、阴影、光斑和纹理。
  • 手指、袖口、发丝边缘无明显畸形;无文字、水印或额外人物。

4. 生图任务 B:Year 1 年终四场景

输入图

  • Image 1:public/story/year1/month01/original/day01-opening-hall-v1.png,只作为客栈空间结构参考。
  • 可额外选择一张月 2-10 已验收场景作为画风参考,但不得输入角色图、演员照片或影视截图。

目标源文件

pic/year1/第 7 次:年终收束.png

四格固定顺序:

| 格位 | 节点 | 切分后的运行时文件 | | --- | --- | --- | | 左上 A | Day 330 十一月落款 | public/story/year1/month11/original/day330-closeout-hall-v1.png | | 右上 B | Day 350 岁末团圆饭 | public/story/year1/month12/original/day350-reunion-hall-v1.png | | 左下 C | Day 355 元年总录 | public/story/year1/month12/original/day355-annual-hall-v1.png | | 右下 D | Day 360 跨年之夜 | public/story/year1/month12/original/day360-newyear-hall-v1.png |

可直接复制 Prompt

Use case: historical-scene
Asset type: Year 1 narrative environment contact sheet for a Chinese inn management game
Input images: Image 1 is a structural reference only. Preserve the inn's architecture and spatial relationships, but do not copy its exact lighting, prop state, or time of day.

Primary request:
Create four distinct, crop-ready, unoccupied environmental story scenes in one exact 2x2 grid. The four panels depict the final Year 1 milestones of the same ancient Chinese inn. This is one contact sheet containing four different scenes, not four random variants of one scene.

Scene/backdrop and continuity:
Use the same inn in every panel: an open wooden street door on the left, an L-shaped old wooden counter right of center, a wooden staircase at rear right, a main table in the left foreground, and a blank signboard hanging upper center. Keep architecture, camera language, furniture scale, and object placement coherent across all four panels. No people or human silhouettes.

Style/medium:
Original 2D hand-painted Chinese martial-arts inn storybook illustration, semi-flat volume, clear woodcut-like outlines, restrained ink wash, coarse paper texture. Old wood, coarse paper, aged copper, woven cloth, and lamp oil must remain clearly distinguishable. Restrained color, but not a brown monochrome filter.

Composition/framing:
Four equal 16:9 panels in a precise 2x2 grid with thin clean white separators. Panel order is A top-left, B top-right, C bottom-left, D bottom-right. Human-eye camera height, approximately 28mm wide angle. In every panel, keep the central lower 32 percent low contrast and free of critical objects for game UI. Each panel must remain crop-safe for 4:5 and 9:16 center crops. No titles, panel letters, labels, numbers, or decorative borders.

Panel A, top-left, Day 330 eleventh-month closeout:
Late-autumn dusk. Warm lamp gold, cool winter gray, and a restrained vermilion seal accent. A closed eleventh-month ledger, blank seal, and steady oil lamp are the focal props. Cold winter light enters through the window. The mood is quiet warmth and clear-headed bookkeeping near year end.

Panel B, top-right, Day 350 year-end reunion dinner:
Night. This is the emotional warm-color anchor of the year. A joined round reunion table filled with abundant New Year dishes, rows of warm lamps, varied empty chairs, cups, and bowls express the whole inn family without showing anyone. Use the richest warm gold, vermilion, and orange of the set. Full and festive but orderly, conveying that the inn has become home.

Panel C, bottom-left, Day 355 annual record:
Clear daytime. Paper white, aged copper, and old wood. An open blank Year 1 master ledger, aged-copper abacus, and stacked blank annual seals sit on the counter. The scene presents facts and human ties together through accumulated but neatly arranged objects. Solemn relief after completing the year.

Panel D, bottom-right, Day 360 New Year's Eve:
Luminous night. Warm lamp gold, deep ink green, and vermilion. A closed Year 1 master ledger and New Year lamps anchor the scene. The wooden street door is slightly open, allowing the first light of a new year to enter. The whole year's traces feel gathered and resolved. Closure and a new beginning coexist.

Constraints:
Every panel must be independently crop-ready and depict the same inn.
Blank signboard; no readable writing on ledgers, scrolls, signs, or seals.
No text, labels, panel numbers, captions, logos, watermarks, UI, or borders beyond the thin white grid separators.
No critical props in the central lower 32 percent.

Avoid:
people, faces, hands, arms, human silhouettes, actors, film stills, photorealistic photography, 3D render, realistic game screenshot, modern objects, readable Chinese, readable English, calligraphy, gibberish signs, logos, watermarks, UI, dialogue boxes, buttons, dates, titles, numbers, brown monochrome filter, purple-blue gradient, bokeh blobs, heavy fog, exaggerated depth of field, fisheye lens, broken perspective, floating props, duplicated furniture, broken stairs, excessive clutter, dirty abandoned inn, cropped critical props, inconsistent architecture between panels

四宫格验收

  • 整图优先 3840x2160 PNG;工具限制时也必须保证切分后每格不低于 1600x900,不得把低分辨率预览放大冒充成片。
  • 四格严格为 A/B/C/D,分隔带干净,四格都能独立裁成 16:9。
  • 同一家客栈的门、柜台、楼梯、主桌和牌匾挂点保持连续。
  • Day 350 是最暖、最满的一格;Day 360 是收束与启程,不重复 Day 350 的团圆饭构图。
  • 全部无人、无可读文字、无水印、无 UI,中央下方保持低对比。

5. 今天不生成的素材

  • 月 2-10 的 24 张 Year 1 场景:运行时文件已经存在,不重复生成。
  • 后院 M1 背景与主题卡:现有施工切片明确为零美术排期。
  • 新对手立绘、对手动作组、技能特效、伤害数字、擂台 UI 图标:尚未形成已拍板资产合同,不在今天临时扩项。
  • 郭芙蓉多姿势拼图:动作必须一张一张生成,避免身份、比例和手部漂移。

6. 生图后处理顺序

  1. 保留所有原始源图,不覆盖现有文件。
  2. 将 UUID 文件另存为可读、版本化名称;不要删除原图。
  3. 四张郭芙蓉动作分别去绿幕,输出带 alpha 的 PNG,并检查透明角、绿边、手指和发丝边缘。
  4. 年终四宫格先做整图验收,再按 A/B/C/D 切分为 1600x900 RGB PNG,不带 alpha。
  5. 素材只有在运行时路径落盘、浏览器真实解码和桌面/390x844 验收后,才能从 generated 升为 technical_verified