№ · HANDOFF 杂项
CH.06.26
endgame-review-reopen-timesave-log
# Endgame Review Reopen Timesave Log
Boundary
- Review: failure recap, cause chain, preserved artifacts, and the action to continue or reopen.
- Reopen: return from a recent safe point or a named time point save without changing save schema.
- Timesave: a named save point that preserves real time, game time, and current failure metadata.
- Non-goal: do not add new storage structure or branch into other endgame types.
Minimal Acceptance
- The player can see why the run failed.
- The player can choose to reopen from a recent safe point.
- The player can choose to reopen from a time point save.
- The player can return to the main progression loop without altering save structure.
Verification
- Desktop and mobile copy should clearly separate review, reopen, and time-save labels.
- Save listing should show both real time and game time.
- Failure snapshots should remain read-compatible with existing save data.