№ · 会话日志
CH.06.30
2026-06-30-onboarding-flow-system-audit-01
⟦tag:v2|session|2026-06-30-onboarding-flow-system-audit-01⟧ kind: session id: 2026-06-30-onboarding-flow-system-audit-01 role tag: ⟦tag:v2|role|pm⟧ task tag: ⟦tag:v2|task|2026-06-30-onboarding-flow-system-audit⟧ threadId: 019f16df-1780-7391-abf6-8b9de6d10141 loop state: summarized dispatch state: standby
completed:
- worker callback absorbed.
- 主故障链已收口:当前运行态未再复现
重开 -> 选空槽 -> 仪式/按手印 -> 回 welcome 且 slot 仍为空;按手印后可进入游戏,刷新后 welcome 显示非空 slot,继续确认后可再次进入游戏。 - 指定补核已通过:
旧槽位跳过 onboarding -> 重开到新槽位后,新槽位仍正常显示 first-run guide 与 onboarding,没有出现旧dismissed/ 旧 scope 误删新槽位 onboarding step。 - 最小修复已落地并通过
cmd /c npm run build。
incomplete:
- 未扩做
switch-account/ 全量多槽位重复执行矩阵;当前只收主故障链与本次指定的 staledismissed风险。
blockers:
- none
next action:
- archive as recently closed short-worker session; reopen only if fresh runtime regression appears or a new truth source explicitly要求补
switch-slot / switch-account / restart的跨槽跨账号重复执行矩阵。
evidence:
- docs/handoff/tasks/2026-06-30-onboarding-flow-system-audit.md
- docs/daily-plans/2026-06-29.md
- docs/handoff/index.md
- ../../src/App.tsx
- ../../src/components/OnboardingCoach.tsx
- ../../src/components/welcome/CeremonyModal.tsx
- ../../dist/index.html
- runtime artifact:
welcome -> restart slot1 -> ceremony finish -> in-game -> refresh -> welcome slot1 occupied -> continue confirm -> in-game - runtime artifact:
slot1 skip onboarding -> refresh -> welcome -> restart slot2 -> ceremony finish -> slot2 first-run guide + onboarding visible