№ · 会话日志
CH.07.05
2026-07-09-multiplayer-and-storyline-01
⟦tag:v2|session|2026-07-09-multiplayer-and-storyline-01⟧ kind: session id: 2026-07-09-multiplayer-and-storyline-01 role tag: ⟦tag:v2|role|pm⟧ task tag: ⟦tag:v2|task|2026-07-09-multiplayer-and-storyline⟧ threadId: 019f20f1-a449-7730-a35e-1f934d0589bf loop state: summarized dispatch state: standby
completed:
- formal R3 callback from worker thread
019f20f1-a449-7730-a35e-1f934d0589bfabsorbed. - multiplayer room skeleton landed in
src/data/multiplayer/**,src/utils/multiplayer/**, andsrc/components/multiplayer-lobby/**. - local
idle -> waitingroom-phase advance is available in the new pure room-state chain. npm.cmd run buildpassed.- callback confirms no changes under
src/data/auction/**,src/utils/auctionRules.ts,src/components/auction/**,src/App.tsx, ordocs/handoff/**.
incomplete:
- runtime mounting into an existing page or
src/App.tsxflow was not done. - realtime bidding, peer transport, disconnect/reconnect, and auction-rule integration were not done.
blockers:
npm.cmd run lintstill fails on repo baseline errors outside the new multiplayer files; callback explicitly marks the new multiplayer files as non-causal.
next action:
- none; historical session closed. This session now preserves only the absorbed R3 multiplayer skeleton callback evidence. Any future R3 integration or R4 detailed-node follow-up must reopen from the current live owner board or from a fresh direct truth source / formally absorbed current task-session.
evidence:
- docs/handoff/tasks/2026-07-09-multiplayer-and-storyline.md
- worker thread
019f20f1-a449-7730-a35e-1f934d0589bf src/data/multiplayer/types.tssrc/data/multiplayer/roomStateMachine.tssrc/utils/multiplayer/roomStateMachine.tssrc/components/multiplayer-lobby/MultiplayerLobby.tsxsrc/components/multiplayer-lobby/RoomCard.tsxsrc/components/multiplayer-lobby/RoomSeatCell.tsx