№ · 任务清单
CH.06.27
2026-06-29-adventure-iteration
⟦tag:v2|task|2026-06-29-adventure-iteration⟧
kind: task
id: 2026-06-29-adventure-iteration
objective: 把闯荡玩法迭代压成最小可派发 lane,优先收闯荡主循环、节律边界、节点 / 半自动、难度 / 掉落校准。
scope: docs/handoff/**, docs/plans/backlog/remaining-version-requirements-2026-06-29.md, src/data/adventure/**, src/components/AdventureTab.tsx, src/utils/gameTime.ts, src/utils/playthroughRuntimeBridge.ts, src/data/items/**
acceptance:
- 闯荡出发、暂停、结算、回店口径清楚
- 路线偏好、体力阈值、岔路暂停与掉落 / 多周目校准不再漂移
- 不破坏现有地图、节点与主经济循环 current state: verified blockers: none next action: none
summary:
- 29 号闯荡优化已压成最小可派发 lane,保留主循环 / 节律 / 节点 / 掉落边界。