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同福客栈 Docs 目录整理执行计划 v2

📅 2026-06-25 · 📦 10.5 KB · 📅 活跃计划 · 📝 MD 文档 🏷️ Buff🏷️ 设计🏷️ 计划🏷️ 时间🏷️ 规范

编制:2026-06-25 12:30 +08:00

承接 doc-organization-plan-2026-06-23.md,落地执行版本。

当前进度:Phase 0 ✅ → Phase 1 ✅ → Phase 2 ✅ → Phase 3 ✅ → Phase 4 ✅ → Phase 5 ✅(全部完成)


1. 目标

docs/ 从 33 个根文件 + 重叠子目录重组为清晰的三层结构:specs / plans / design

2. 目标目录结构

docs/
├── README.md                          ← 总入口索引
│
├── specs/                             ← 规范/规则(不可随意修改的协议)
│   ├── README.md
│   ├── engineering/                   ← bugfix-playbook, code-splitting-rules
│   ├── ui/                            ← mobile-portrait-rulebook, landscape spec
│   ├── data/                          ← 数据结构与表格设计标准
│   └── workflow/                      ← pm-agent-lean-efficiency
│
├── plans/                             ← 计划/进度(强时间观念文档)
│   ├── README.md
│   ├── active/                        ← 路线图、主计划、遗留分册、版本历史
│   ├── completed/                     ← 已归档分册、已完成方案
│   ├── backlog/                       ← 待办需求(UI 补齐等)
│   └── daily/                         ← (将来从 daily-plans/ 迁移)
│
├── design/                            ← 设计文档
│   ├── completed/                     ← 已落地(代码基线存在)
│   │   ├── README.md
│   │   ├── systems/                   ← 时间、昼夜、终局、存档、简报、扩建
│   │   ├── gameplay/                  ← 擂台、羁绊、员工深度、官府竞标
│   │   └── narrative/                 ← 故事事件节点
│   ├── active/                        ← 进行中(线程依赖)
│   │   ├── README.md
│   │   ├── systems/
│   │   ├── gameplay/
│   │   └── ui/
│   └── backlog/                       ← 后续储备(预研/设想)
│       ├── README.md
│       ├── systems/                   ← serverless、账号成就系统
│       ├── gameplay/                  ← P2P 联机、成就绘卷
│       ├── narrative/                 ← story0-1 素材池
│       └── assets/                    ← 素材补图
│
├── design/(保留现有)                ← 6.23归档/、6.24玩法/、…、buff/、technical/
├── story/                             ← 保留
├── uirefactor/                        ← 保留
├── 竖版UI重构/                        ← 保留
├── economy-sim/                       ← 保留
├── handoff/                           ← 保留
├── tools/                             ← 保留
├── art/                               ← 保留
└── daily-plans/                       ← 保留 → 将来迁移

3. 准入规则

什么进 specs/

  • 定义硬约束、统一口径、字段规则、分层规则
  • 用于协作执行,不描述某个玩法本身
  • 其他文档或线程把它当成"必须遵守的边界"

什么进 plans/

  • 明确记录时间、优先级、派发、当前顺序
  • 描述"现在做什么、做完了什么、后面做什么"
  • 版本记录、日计划、资源补齐、执行拆分

什么进 design/

  • 描述某个系统或玩法怎么工作
  • 关注玩家体验、系统结构、状态流或交互方式
  • 按"已落地 / 进行中 / 后续储备"分状态

4. 完整迁移清单

Phase 1 ✅ — 低风险迁移(已完成 2026-06-25)

| # | 源路径 | 目标路径 | |---|--------|----------| | 1 | p2p-multiplayer-playbook.md | design/backlog/gameplay/p2p-multiplayer-playbook.md | | 2 | remaining-ui-requirements-2026-06-23.md | plans/backlog/remaining-ui-requirements-2026-06-23.md | | 3 | remaining-ui-requirements-2026-06-24.md | plans/backlog/remaining-ui-requirements-2026-06-24.md | | 4 | doc-organization-plan-2026-06-23.md | plans/completed/doc-organization-plan-2026-06-23.md | | 5 | app-structure-splitting-plan-v1.md | plans/completed/app-structure-splitting-plan-v1.md | | 6 | quest-event-loop-design-v1.md | design/completed/systems/quest-event-loop-design-v1.md | | 7 | design/《同福客栈》无服务器…方案.md | design/backlog/systems/serverless-web-architecture-supplement.md | | 8 | design/玩法:成就/…成就绘卷….md | design/backlog/gameplay/achievement-flavor-design.md | | 9 | design/玩法:成就/…技术实现方案.md | design/backlog/systems/account-achievement-system.md |

Phase 1 ✅ — 去重删除(已完成)

| # | 删除位置 | 保留位置 | |---|----------|----------| | 1 | design/6.24玩法/Buff具体配置清单与实装细则.md | design/buff/ | | 2 | design/6.24玩法/Buff系统实装与落地指南.md | design/buff/ | | 3 | design/6.23归档/玩法:客栈…buff设计/V2.0 优化落地版.md | design/buff/ | | 4 | design/6.23归档/玩法:客栈…buff设计/Buff系统子文档 V1.0 架构版.md | design/buff/ | | — | 删除空目录 design/玩法:成就/ | — | | — | 删除空目录 design/6.23归档/玩法:客栈经营状态以及buff设计/ | — |

Phase 2 ⏳ — 规范层迁移(待 6.26 执行)

| # | 源路径 | 目标路径 | |---|--------|----------| | 1 | bugfix-playbook.md | specs/engineering/bugfix-playbook.md | | 2 | code-structure-splitting-rules-v1.md | specs/engineering/code-structure-splitting-rules-v1.md | | 3 | pm-agent-lean-efficiency.md | specs/workflow/pm-agent-lean-efficiency.md | | 4 | mobile-portrait-rulebook.md | specs/ui/mobile-portrait-rulebook.md | | 5 | mobile-portrait-ui-iteration-spec.md | specs/ui/mobile-portrait-ui-iteration-spec.md | | 6 | web-landscape-ui-iteration-spec.md | specs/ui/web-landscape-ui-iteration-spec.md | | 7 | design/《同福客栈》数据结构与表格设计方案 (JSON TypeScript 规范).md | specs/data/tongfu-data-structure-and-table-spec.md |

Phase 3 ⏳ — 已落地设计迁移

| # | 源路径 | 目标路径 | |---|--------|----------| | 1 | time-system-v1.md | design/completed/systems/time-system-v1.md | | 2 | day-night-design.md | design/completed/systems/day-night-design.md | | 3 | day-night-tech-design.md | design/completed/systems/day-night-tech-design.md | | 4 | day-night-endgame-playbook.md | design/completed/systems/day-night-endgame-playbook.md | | 5 | endgame-save-load-design.md | design/completed/systems/endgame-save-load-design.md | | 6 | failure-endgame-design.md | design/completed/systems/failure-endgame-design.md | | 7 | jianghu-briefing-design.md | design/completed/systems/jianghu-briefing-design.md | | 8 | inn-area-expansion-v1.md | design/completed/systems/inn-area-expansion-v1.md | | 9 | martial-tournament-design.md | design/completed/gameplay/martial-tournament-design.md | | 10 | bond-storylines-design.md | design/completed/gameplay/bond-storylines-design.md | | 11 | staff-depth-economy-design.md | design/completed/gameplay/staff-depth-economy-design.md | | 12 | story-event-nodes-v1.md | design/completed/narrative/story-event-nodes-v1.md | | 13 | government-warehouse-auction-v1.md | design/completed/gameplay/government-warehouse-auction-v1.md |

Phase 4 ⏳ — 进行中设计整合

前置条件:6.25-6.26 线程完全收口。

  • design/6.23归档/ 子目录映射到 design/active/design/completed/
  • design/6.24玩法/(去重后 7 文件)分类
  • design/6.25玩法/ 分类
  • design/6.26玩法/ 分类

Phase 5 ⏳ — 计划层重构(最后)

| # | 源路径 | 目标路径 | 状态 | |---|--------|----------|------| | 1 | development-roadmap.md | plans/active/development-roadmap.md | 🔒 冻结 | | 2 | version-history.md | plans/active/version-history.md | 🔒 冻结 | | 3 | development-roadmap-archived.md | plans/completed/development-roadmap-archived.md | | | 4 | development-roadmap-remaining.md | plans/active/development-roadmap-remaining.md | | | 5 | development-master-plan.md | plans/active/development-master-plan.md | | | 6 | event-table-index-v1.md | plans/active/event-table-index-v1.md | | | 7 | event-execution-checklist-v1.md | plans/active/event-execution-checklist-v1.md | | | 8 | daily-plans/ → | plans/daily/ | |

5. 冻结文件清单

| 文件 | 原因 | 解冻条件 | |------|------|----------| | development-roadmap.md | 被 3 个分册 + 日计划引用 | Phase 5 | | version-history.md | 被所有日计划引用 | Phase 5 | | daily-plans/2026-06-25.md | 今日活跃线程 | 6.25 线程收口 | | daily-plans/2026-06-26.md | 明日线程 | 6.26 线程收口 | | design/6.23归档/ 中被日计划引用的路径 | 线程依赖 | Phase 4 |

6. 引用追踪

迁移后需要全仓扫描更新的引用:

跨文档引用(已知)

  • development-master-plan.md → 引用 staff-depth-economy-design.mdbond-storylines-design.md
  • development-roadmap-remaining.md → 引用 daily-plans/development-master-plan.md
  • 各日计划 → 引用 staff-depth-economy-design.mddesign/6.24玩法/
  • buff/README.md → 引用 Buff系统技术实现文档.md

扫描命令

# 全仓 Markdown 链接扫描
grep -r '\[.*\](.*\.md)' docs/ --include="*.md"

7. 验收标准

  • [x] Phase 0 骨架目录创建完成
  • [x] Phase 1 9 个文件迁移完成,4 对重复删除
  • [x] docs/README.md 重写为永久入口
  • [ ] Phase 2 规范层迁移完成,引用更新
  • [ ] Phase 3 已落地设计迁移完成,引用更新
  • [ ] Phase 4 进行中设计整合完成
  • [ ] Phase 5 计划层重构完成
  • [ ] docs/ 根目录仅保留 README.md
  • [ ] 全仓 Markdown 链接无断链

8. 执行原则

  1. 先建骨架,再迁文件:每阶段先创建目标目录,再做 move
  2. 先改引用,再改路径:迁移前更新所有引用方
  3. 冻结文件最后动:等线程完全收口
  4. Git 跟踪所有变更:每步操作可回滚
  5. 不做大规模 rename:只做必要的文件移动和目录重组