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07.13 · H29 📜 2026-07-13-continuous-execution-owner-01 §I · handoff/sessions
⟦tag:v2|session|2026-07-13-continuous-execution-owner-01⟧
07.13 · H29 📜 2026-07-13-next-requirements-owner-01 §II · handoff/sessions
⟦tag:v2|session|2026-07-13-next-requirements-owner-01⟧
07.13 · H29 📜 2026-07-13-phase1-t3-equipment-fields-01 §III · handoff/sessions
⟦tag:v2|session|2026-07-13-phase1-t3-equipment-fields-01⟧
07.13 · H29 📜 2026-07-13-phase1-t3-equipment-fields-02 §IV · handoff/sessions
⟦tag:v2|session|2026-07-13-phase1-t3-equipment-fields-02⟧
07.13 · H29 📜 2026-07-13-r13-old-ledger-nodes-01 §V · handoff/sessions
⟦tag:v2|session|2026-07-13-r13-old-ledger-nodes-01⟧
07.13 · H29 📜 2026-07-13-r13-old-ledger-nodes-02 §VI · handoff/sessions
⟦tag:v2|session|2026-07-13-r13-old-ledger-nodes-02⟧
07.13 · H29 📜 2026-07-13-r14-cross-week-anchor-01 §VII · handoff/sessions
⟦tag:v2|session|2026-07-13-r14-cross-week-anchor-01⟧
07.13 · H29 📜 2026-07-13-r14-cross-week-anchor-02 §VIII · handoff/sessions
⟦tag:v2|session|2026-07-13-r14-cross-week-anchor-02⟧
07.13 · H29 📜 2026-07-13-w29-code-quality-owner-01 §IX · handoff/sessions
⟦tag:v2|session|2026-07-13-w29-code-quality-owner-01⟧
07.13 · H29 📜 2026-07-13-w30-q2-auction-contract-owner-01 §X · handoff/sessions
⟦tag:v2|session|2026-07-13-w30-q2-auction-contract-owner-01⟧
07.13 · H29 📜 2026-07-13-w30-q3a-save-runtime-owner-01 §XI · handoff/sessions
⟦tag:v2|session|2026-07-13-w30-q3a-save-runtime-owner-01⟧
07.13 · H29 📜 2026-07-13-w30-q3b-q4-contract-owner-01 §XII · handoff/sessions
⟦tag:v2|session|2026-07-13-w30-q3b-q4-contract-owner-01⟧
07.13 · H29 📜 2026-07-13-r10-browser-walkthrough §I · handoff/tasks
⟦tag:v2|task|2026-07-13-r10-browser-walkthrough⟧
07.13 · H29 📜 2026-07-13-r13-old-ledger-nodes §II · handoff/tasks
⟦tag:v2|task|2026-07-13-r13-old-ledger-nodes⟧
07.13 · H29 📜 2026-07-13-r14-cross-week-anchor §III · handoff/tasks
⟦tag:v2|task|2026-07-13-r14-cross-week-anchor⟧
07.13 · H29 📜 任务:W29 收尾超额周派工 — 管家执行指令(2026-07-13 立即起 · 流水化) §IV · handoff/tasks
P1 7.13 10:25 收到"工作量太少"反馈 → 10:43 拍板"按 ze":
07.12 · H28 📜 index §V · handoff
Single read-first entry for tag-based PM handoff.
07.12 · H28 📜 Recently Closed Business Cards Archive §VI · handoff
Reference-only archive for recently closed business cards.
07.12 · H28 📜 2026-07-12-r11-w29-closeout-01 §VII · handoff/sessions
⟦tag:v2|session|2026-07-12-r11-w29-closeout-01⟧
07.12 · H28 📜 2026-07-12-r12-story-tracking-purify-01 §VIII · handoff/sessions
⟦tag:v2|session|2026-07-12-r12-story-tracking-purify-01⟧
07.12 · H28 📜 2026-07-12-r13-old-ledger-nodes-a-01 §IX · handoff/sessions
⟦tag:v2|session|2026-07-12-r13-old-ledger-nodes-a-01⟧
07.12 · H28 📜 2026-07-12-r13-old-ledger-nodes-b-01 §X · handoff/sessions
⟦tag:v2|session|2026-07-12-r13-old-ledger-nodes-b-01⟧
07.12 · H28 📜 2026-07-12-r14-endgame-anchors-01 §XI · handoff/sessions
⟦tag:v2|session|2026-07-12-r14-endgame-anchors-01⟧
07.12 · H28 📜 2026-07-13-w29-victory-numbers-owner-01 §XII · handoff/sessions
⟦tag:v2|session|2026-07-13-w29-victory-numbers-owner-01⟧
07.12 · H28 📜 2026-07-13-w29-victory-numbers-owner-03 §I · handoff/sessions
⟦tag:v2|session|2026-07-13-w29-victory-numbers-owner-03⟧
07.12 · H28 📜 2026-07-13-to-14-victory-numbers §II · handoff/tasks
⟦tag:v2|task|2026-07-13-to-14-victory-numbers⟧
07.10 · H28 📜 任务:W29 周末看护 + R10 status ping — 管家执行指令(2026-07-10) §III · handoff/tasks
今天是 2026-07-10(周五),W29 Day 2,周末静默期前最后一天 + R10 verification follow-up 跟踪日。
07.09 · H28 📜 任务:W29 v1.1 派工准备 — 管家执行指令(2026-07-09) §IV · handoff/tasks
你是 W29 v1.1 派工管家。今天是 2026-07-09(周四),W28 收口尾段 + W29 启动准备日。
07.09 · H28 📜 任务:W29 Day 1-2 派工 — 管家执行指令(2026-07-13) §V · handoff/tasks
你是 W29 v1.1 Day 1-2 派工管家。执行日 2026-07-13(周一),W29 主题 A 启动日。
07.09 · H28 📜 2026-07-13 ~ 2026-07-17 5 日计划 · v1.1(剧情 P0 增补版) §VI · plans/active
Day 1: R7(实时竞价 type + 反狙击)+ R9(胜利数值 ①-②-③ owner 拍)
07.08 · H28 📜 2026-07-13-w29-multiplayer-p2p-owner-02 §VII · handoff/sessions
⟦tag:v2|session|2026-07-13-w29-multiplayer-p2p-owner-02⟧
07.08 · H28 📜 2026-07-13-w29-multiplayer-p2p-owner-03 §VIII · handoff/sessions
⟦tag:v2|session|2026-07-13-w29-multiplayer-p2p-owner-03⟧
07.08 · H28 📜 2026-07-13-w29-multiplayer-p2p-owner-04 §IX · handoff/sessions
⟦tag:v2|session|2026-07-13-w29-multiplayer-p2p-owner-04⟧
07.08 · H28 📜 2026-07-13-w29-multiplayer-p2p-owner-05 §X · handoff/sessions
⟦tag:v2|session|2026-07-13-w29-multiplayer-p2p-owner-05⟧
07.08 · H28 📜 2026-07-13-w29-multiplayer-p2p-owner-06 §XI · handoff/sessions
⟦tag:v2|session|2026-07-13-w29-multiplayer-p2p-owner-06⟧
07.08 · H28 📜 2026-07-13-w29-multiplayer-p2p-owner-07 §XII · handoff/sessions
⟦tag:v2|session|2026-07-13-w29-multiplayer-p2p-owner-07⟧
07.08 · H28 📜 2026-07-13-w29-multiplayer-p2p-owner-08 §I · handoff/sessions
⟦tag:v2|session|2026-07-13-w29-multiplayer-p2p-owner-08⟧
07.08 · H28 📜 2026-07-13-w29-multiplayer-p2p-owner-09 §II · handoff/sessions
⟦tag:v2|session|2026-07-13-w29-multiplayer-p2p-owner-09⟧
07.08 · H28 📜 2026-07-13-w29-victory-numbers-owner-02 §III · handoff/sessions
⟦tag:v2|session|2026-07-13-w29-victory-numbers-owner-02⟧
07.07 · H28 📜 2026-07-06-phase1-closeout-owner-02 §IV · handoff/sessions
⟦tag:v2|session|2026-07-06-phase1-closeout-owner-02⟧
07.07 · H28 📜 2026-07-06-story-tracking-purify-owner-02 §V · handoff/sessions
⟦tag:v2|session|2026-07-06-story-tracking-purify-owner-02⟧
07.07 · H28 📜 2026-07-13-w29-multiplayer-p2p-owner-01 §VI · handoff/sessions
⟦tag:v2|session|2026-07-13-w29-multiplayer-p2p-owner-01⟧
07.05 · H27 📜 pm-ctrl §VII · handoff/roles
⟦tag:v2|role|pm-ctrl⟧
07.05 · H27 📜 pm §VIII · handoff/roles
purpose: dispatch / acceptance / correction
07.05 · H27 📜 2026-06-26-taskline-failure-endgame-wiring-01 §IX · handoff/sessions
⟦tag:v2|session|2026-06-26-taskline-failure-endgame-wiring-01⟧
07.05 · H27 📜 2026-07-03-item-data-runtime-layer-truth-01 §X · handoff/sessions
⟦tag:v2|session|2026-07-03-item-data-runtime-layer-truth-01⟧
07.05 · H27 📜 2026-07-03-item-module-owner-05 §XI · handoff/sessions
⟦tag:v2|session|2026-07-03-item-module-owner-05⟧
07.05 · H27 📜 2026-07-03-item-module-owner-06 §XII · handoff/sessions
⟦tag:v2|session|2026-07-03-item-module-owner-06⟧
07.05 · H27 📜 2026-07-03-item-module-owner-07 §I · handoff/sessions
⟦tag:v2|session|2026-07-03-item-module-owner-07⟧
07.05 · H27 📜 2026-07-03-item-module-owner-08 §II · handoff/sessions
⟦tag:v2|session|2026-07-03-item-module-owner-08⟧
07.05 · H27 📜 2026-07-03-item-module-owner-09 §III · handoff/sessions
⟦tag:v2|session|2026-07-03-item-module-owner-09⟧
07.05 · H27 📜 2026-07-03-item-module-owner-10 §IV · handoff/sessions
⟦tag:v2|session|2026-07-03-item-module-owner-10⟧
07.05 · H27 📜 2026-07-03-tools-entry-owner-05 §V · handoff/sessions
⟦tag:v2|session|2026-07-03-tools-entry-owner-05⟧
07.05 · H27 📜 2026-07-03-tools-entry-owner-06 §VI · handoff/sessions
⟦tag:v2|session|2026-07-03-tools-entry-owner-06⟧
07.05 · H27 📜 2026-07-03-tools-entry-owner-07 §VII · handoff/sessions
⟦tag:v2|session|2026-07-03-tools-entry-owner-07⟧
07.05 · H27 📜 2026-07-03-tools-entry-owner-08 §VIII · handoff/sessions
⟦tag:v2|session|2026-07-03-tools-entry-owner-08⟧
07.05 · H27 📜 2026-07-03-tools-entry-owner-09 §IX · handoff/sessions
⟦tag:v2|session|2026-07-03-tools-entry-owner-09⟧
07.05 · H27 📜 2026-07-03-unlock-red-dot-owner-05 §X · handoff/sessions
⟦tag:v2|session|2026-07-03-unlock-red-dot-owner-05⟧
07.05 · H27 📜 2026-07-03-unlock-red-dot-owner-06 §XI · handoff/sessions
⟦tag:v2|session|2026-07-03-unlock-red-dot-owner-06⟧
07.05 · H27 📜 2026-07-03-unlock-red-dot-owner-07 §XII · handoff/sessions
⟦tag:v2|session|2026-07-03-unlock-red-dot-owner-07⟧
07.05 · H27 📜 2026-07-03-unlock-red-dot-owner-08 §I · handoff/sessions
⟦tag:v2|session|2026-07-03-unlock-red-dot-owner-08⟧
07.05 · H27 📜 2026-07-03-unlock-red-dot-owner-09 §II · handoff/sessions
⟦tag:v2|session|2026-07-03-unlock-red-dot-owner-09⟧
07.05 · H27 📜 2026-07-03-year1-mainline-owner-05 §III · handoff/sessions
⟦tag:v2|session|2026-07-03-year1-mainline-owner-05⟧
07.05 · H27 📜 2026-07-03-year1-mainline-owner-06 §IV · handoff/sessions
⟦tag:v2|session|2026-07-03-year1-mainline-owner-06⟧
07.05 · H27 📜 2026-07-03-year1-mainline-owner-07 §V · handoff/sessions
⟦tag:v2|session|2026-07-03-year1-mainline-owner-07⟧
07.05 · H27 📜 2026-07-03-year1-mainline-owner-08 §VI · handoff/sessions
⟦tag:v2|session|2026-07-03-year1-mainline-owner-08⟧
07.05 · H27 📜 2026-07-03-year1-mainline-owner-09 §VII · handoff/sessions
⟦tag:v2|session|2026-07-03-year1-mainline-owner-09⟧
07.05 · H27 📜 2026-07-03-year1-mainline-owner-10 §VIII · handoff/sessions
⟦tag:v2|session|2026-07-03-year1-mainline-owner-10⟧
07.05 · H27 📜 2026-07-03-year1-mainline-owner-11 §IX · handoff/sessions
⟦tag:v2|session|2026-07-03-year1-mainline-owner-11⟧
07.05 · H27 📜 2026-07-03-year1-year-end-bridge-acceptance-01 §X · handoff/sessions
⟦tag:v2|session|2026-07-03-year1-year-end-bridge-acceptance-01⟧
07.05 · H27 📜 2026-07-06-phase1-closeout-owner-01 §XI · handoff/sessions
⟦tag:v2|session|2026-07-06-phase1-closeout-owner-01⟧
07.05 · H27 📜 2026-07-06-story-tracking-purify-owner-01 §XII · handoff/sessions
⟦tag:v2|session|2026-07-06-story-tracking-purify-owner-01⟧
07.05 · H27 📜 2026-07-07-to-08-phase1-equipment-01 §I · handoff/sessions
⟦tag:v2|session|2026-07-07-to-08-phase1-equipment-01⟧
07.05 · H27 📜 2026-07-09-multiplayer-and-storyline-01 §II · handoff/sessions
⟦tag:v2|session|2026-07-09-multiplayer-and-storyline-01⟧
07.05 · H27 📜 2026-07-09-multiplayer-and-storyline-02 §III · handoff/sessions
⟦tag:v2|session|2026-07-09-multiplayer-and-storyline-02⟧
07.05 · H27 📜 2026-07-10-phase1-roll-regression-01 §IV · handoff/sessions
⟦tag:v2|session|2026-07-10-phase1-roll-regression-01⟧
07.05 · H27 📜 2026-07-10-phase1-roll-regression-06 §V · handoff/sessions
⟦tag:v2|session|2026-07-10-phase1-roll-regression-06⟧
07.05 · H27 📜 2026-07-06-victory-endgame-truth-source §VI · handoff/tasks
⟦tag:v2|task|2026-07-06-victory-endgame-truth-source⟧
07.04 · H27 📜 2026-07-03-item-data-source-alignment-01 §VII · handoff/sessions
⟦tag:v2|session|2026-07-03-item-data-source-alignment-01⟧
07.04 · H27 📜 2026-07-03-item-generation-runtime-01 §VIII · handoff/sessions
⟦tag:v2|session|2026-07-03-item-generation-runtime-01⟧
07.04 · H27 📜 2026-07-03-item-module-owner-01 §IX · handoff/sessions
⟦tag:v2|session|2026-07-03-item-module-owner-01⟧
07.04 · H27 📜 2026-07-03-item-module-owner-02 §X · handoff/sessions
⟦tag:v2|session|2026-07-03-item-module-owner-02⟧
07.04 · H27 📜 2026-07-03-item-module-owner-03 §XI · handoff/sessions
⟦tag:v2|session|2026-07-03-item-module-owner-03⟧
07.04 · H27 📜 2026-07-03-item-module-owner-04 §XII · handoff/sessions
⟦tag:v2|session|2026-07-03-item-module-owner-04⟧
07.04 · H27 📜 2026-07-03-tools-entry-owner-01 §I · handoff/sessions
⟦tag:v2|session|2026-07-03-tools-entry-owner-01⟧
07.04 · H27 📜 2026-07-03-tools-entry-owner-02 §II · handoff/sessions
⟦tag:v2|session|2026-07-03-tools-entry-owner-02⟧
07.04 · H27 📜 2026-07-03-tools-entry-owner-03 §III · handoff/sessions
⟦tag:v2|session|2026-07-03-tools-entry-owner-03⟧
07.04 · H27 📜 2026-07-03-tools-entry-owner-04 §IV · handoff/sessions
⟦tag:v2|session|2026-07-03-tools-entry-owner-04⟧
07.04 · H27 📜 2026-07-03-unlock-red-dot-owner-01 §V · handoff/sessions
⟦tag:v2|session|2026-07-03-unlock-red-dot-owner-01⟧
07.04 · H27 📜 2026-07-03-unlock-red-dot-owner-02 §VI · handoff/sessions
⟦tag:v2|session|2026-07-03-unlock-red-dot-owner-02⟧
07.04 · H27 📜 2026-07-03-unlock-red-dot-owner-03 §VII · handoff/sessions
⟦tag:v2|session|2026-07-03-unlock-red-dot-owner-03⟧
07.04 · H27 📜 2026-07-03-unlock-red-dot-owner-04 §VIII · handoff/sessions
⟦tag:v2|session|2026-07-03-unlock-red-dot-owner-04⟧
07.04 · H27 📜 2026-07-03-year1-mainline-owner-01 §IX · handoff/sessions
⟦tag:v2|session|2026-07-03-year1-mainline-owner-01⟧
07.04 · H27 📜 2026-07-03-year1-mainline-owner-02 §X · handoff/sessions
⟦tag:v2|session|2026-07-03-year1-mainline-owner-02⟧
07.04 · H27 📜 2026-07-03-year1-mainline-owner-03 §XI · handoff/sessions
⟦tag:v2|session|2026-07-03-year1-mainline-owner-03⟧
07.04 · H27 📜 2026-07-03-year1-mainline-owner-04 §XII · handoff/sessions
⟦tag:v2|session|2026-07-03-year1-mainline-owner-04⟧
07.04 · H27 📜 2026-07-03-year1-runtime-regression-02 §I · handoff/sessions
⟦tag:v2|session|2026-07-03-year1-runtime-regression-02⟧
07.03 · H27 📜 2026-07-03-year1-runtime-regression-01 §II · handoff/sessions
⟦tag:v2|session|2026-07-03-year1-runtime-regression-01⟧
07.03 · H27 📜 2026-07-09-multiplayer-and-storyline §III · handoff/tasks
⟦tag:v2|task|2026-07-09-multiplayer-and-storyline⟧
07.03 · H27 📜 2026-07-03 近 5 日需求长工推进板 v1.0 §IV · plans/active
这轮新的 direct truth source 不是继续沿用 2026-07-06-5日开发计划-v1.md 的旧 owner 板,而是吸收最近 5 天已经明确过的 4 类需求:
07.03 · H27 📜 2026-07-04 ~ 2026-07-05 周末 2 日开发计划 + 7.6 ~ 7.10 5 日剩余 lane 派发计划 v1.0 §V · plans/active
从 docs/plans/active/2026-07-06-5日开发计划-v1.md § 5.1 沿用 17 条 + 本计划新增:
07.02 · H27 📜 2026-07-06-victory-endgame-truth-source-01 §VI · handoff/sessions
⟦tag:v2|session|2026-07-06-victory-endgame-truth-source-01⟧
07.02 · H27 📜 2026-07-10-phase1-roll-regression-02 §VII · handoff/sessions
⟦tag:v2|session|2026-07-10-phase1-roll-regression-02⟧
07.02 · H27 📜 2026-07-10-phase1-roll-regression-03 §VIII · handoff/sessions
⟦tag:v2|session|2026-07-10-phase1-roll-regression-03⟧
07.02 · H27 📜 2026-07-10-phase1-roll-regression-04 §IX · handoff/sessions
⟦tag:v2|session|2026-07-10-phase1-roll-regression-04⟧
07.02 · H27 📜 2026-07-10-phase1-roll-regression-05 §X · handoff/sessions
⟦tag:v2|session|2026-07-10-phase1-roll-regression-05⟧
07.02 · H27 📜 2026-07-10-phase1-roll-regression-07 §XI · handoff/sessions
⟦tag:v2|session|2026-07-10-phase1-roll-regression-07⟧
07.01 · H27 📜 《同福客栈挂机游戏》产品需求总览 v1.0 §XII · design/active
1. 工具入口统一 — 规范 + 入口页 + 首批 3 类(剧情/玩法/阅读)
07.01 · H27 📜 2026-06-30-adventure-flow-blocker-hotfix-01 §I · handoff/sessions
⟦tag:v2|session|2026-06-30-adventure-flow-blocker-hotfix-01⟧
07.01 · H27 📜 2026-07-01 周内规划:工具入口统一 + 第一年主线闭环 §II · plans/active
1. 新增一个统一入口页,承载当前项目内的 HTML 工具与内容页,先统一规范,再统一入口。
07.01 · H27 📜 同福客栈日版本 PM-Agent(精炼能效版) §III · specs/workflow
你负责将 E:\同福客栈挂机游戏 的日需求拆解为 2-4 个物理隔离、边界清晰的子任务,用最小上下文、文件写锁和极简变更摘要推进到可验证收口。
06.30 · H27 📜 Callback Summary Template §IV · handoff
Use this when a task session returns to PM.
06.30 · H27 📜 File Locks §V · handoff
Read this file only when the current task needs actual edits, dispatch file-boundary checks, or collision avoidance across parallel sessions.
06.30 · H27 📜 2026-06-29-onboarding-flow-stability-01 §VI · handoff/sessions
⟦tag:v2|session|2026-06-29-onboarding-flow-stability-01⟧
06.30 · H27 📜 2026-06-30-adventure-flow-blocker-fix-01 §VII · handoff/sessions
⟦tag:v2|session|2026-06-30-adventure-flow-blocker-fix-01⟧
06.30 · H27 📜 2026-06-30-adventure-flow-blocker-followup-01 §VIII · handoff/sessions
⟦tag:v2|session|2026-06-30-adventure-flow-blocker-followup-01⟧
06.30 · H27 📜 2026-06-30-adventure-flow-blocker-runtime-audit-01 §IX · handoff/sessions
⟦tag:v2|session|2026-06-30-adventure-flow-blocker-runtime-audit-01⟧
06.30 · H27 📜 2026-06-30-onboarding-flow-regression-audit-01 §X · handoff/sessions
⟦tag:v2|session|2026-06-30-onboarding-flow-regression-audit-01⟧
06.30 · H27 📜 2026-06-30-onboarding-flow-stability-01 §XI · handoff/sessions
⟦tag:v2|session|2026-06-30-onboarding-flow-stability-01⟧
06.30 · H27 📜 2026-06-30-onboarding-flow-stability-02 §XII · handoff/sessions
⟦tag:v2|session|2026-06-30-onboarding-flow-stability-02⟧
06.30 · H27 📜 2026-06-30-onboarding-flow-system-audit-01 §I · handoff/sessions
⟦tag:v2|session|2026-06-30-onboarding-flow-system-audit-01⟧
06.29 · H27 📜 2026-06-28-endgame-review-reopen-timesave-01 §II · handoff/sessions
⟦tag:v2|session|2026-06-28-endgame-review-reopen-timesave-01⟧
06.29 · H27 📜 2026-06-28-endgame-review-reopen-timesave-02 §III · handoff/sessions
⟦tag:v2|session|2026-06-28-endgame-review-reopen-timesave-02⟧
06.29 · H27 📜 2026-06-28-storyline-year-linking-01 §IV · handoff/sessions
⟦tag:v2|session|2026-06-28-storyline-year-linking-01⟧
06.29 · H27 📜 2026-06-29-login-flow-closure-01 §V · handoff/sessions
⟦tag:v2|session|2026-06-29-login-flow-closure-01⟧
06.29 · H27 📜 2026-06-29-login-flow-closure-02 §VI · handoff/sessions
⟦tag:v2|session|2026-06-29-login-flow-closure-02⟧
06.29 · H27 📜 2026-06-29-login-flow-closure-03 §VII · handoff/sessions
⟦tag:v2|session|2026-06-29-login-flow-closure-03⟧
06.29 · H27 📜 2026-06-29-login-flow-closure-04 §VIII · handoff/sessions
⟦tag:v2|session|2026-06-29-login-flow-closure-04⟧
06.29 · H27 📜 2026-06-29-login-flow-closure-05 §IX · handoff/sessions
⟦tag:v2|session|2026-06-29-login-flow-closure-05⟧
06.29 · H27 📜 2026-06-29-mainchain-gap-fill-01 §X · handoff/sessions
⟦tag:v2|session|2026-06-29-mainchain-gap-fill-01⟧
06.29 · H27 📜 2026-06-29-mainchain-gap-fill-02 §XI · handoff/sessions
⟦tag:v2|session|2026-06-29-mainchain-gap-fill-02⟧
06.29 · H27 📜 2026-07-01-tools-entry-index-implementation-01 §XII · handoff/sessions
⟦tag:v2|session|2026-07-01-tools-entry-index-implementation-01⟧
06.29 · H27 📜 2026-07-01-tools-entry-unification-01 §I · handoff/sessions
⟦tag:v2|session|2026-07-01-tools-entry-unification-01⟧
06.29 · H27 📜 2026-07-01-year1-attribute-linking-01 §II · handoff/sessions
⟦tag:v2|session|2026-07-01-year1-attribute-linking-01⟧
06.29 · H27 📜 2026-07-01-year1-item-drop-linking-01 §III · handoff/sessions
⟦tag:v2|session|2026-07-01-year1-item-drop-linking-01⟧
06.29 · H27 📜 2026-07-01-year1-mainline-acceptance-checklist-01 §IV · handoff/sessions
⟦tag:v2|session|2026-07-01-year1-mainline-acceptance-checklist-01⟧
06.29 · H27 📜 2026-07-01-year1-mainline-runtime-wiring-01 §V · handoff/sessions
⟦tag:v2|session|2026-07-01-year1-mainline-runtime-wiring-01⟧
06.29 · H27 📜 2026-07-01-year1-mainline-skeleton-01 §VI · handoff/sessions
⟦tag:v2|session|2026-07-01-year1-mainline-skeleton-01⟧
06.29 · H27 📜 pm-dispatch-2026-06-25-01 §VII · handoff/sessions
⟦tag:v2|session|pm-dispatch-2026-06-25-01⟧
06.28 · H26 📜 2026-06-28-endgame-operation-loop-closure-01 §VIII · handoff/sessions
⟦tag:v2|session|2026-06-28-endgame-operation-loop-closure-01⟧
06.28 · H26 📜 2026-06-28-endgame-review-reopen-timesave-03 §IX · handoff/sessions
⟦tag:v2|session|2026-06-28-endgame-review-reopen-timesave-03⟧
06.28 · H26 📜 2026-06-28-storyline-year-linking-02 §X · handoff/sessions
⟦tag:v2|session|2026-06-28-storyline-year-linking-02⟧
06.28 · H26 📜 2026-06-29-login-flow-closure-06 §XI · handoff/sessions
⟦tag:v2|session|2026-06-29-login-flow-closure-06⟧
06.28 · H26 📜 2026-06-29 剩余版本需求池 §XII · plans/backlog
承接 28 号可能未完的主链闭环,并把 29 号顺序收紧为“先守住主链 gap,再把登录流程接线与主菜单进入闭环补齐,最后才放闯荡后排”;缺真源的 胜利结束收尾 继续留在不可派发占位。
06.27 · H26 📜 2026-06-27-endgame-review-reopen-timesave-01 §I · handoff/sessions
⟦tag:v2|session|2026-06-27-endgame-review-reopen-timesave-01⟧
06.27 · H26 📜 2026-06-27-storyline-year-compiler-01 §II · handoff/sessions
⟦tag:v2|session|2026-06-27-storyline-year-compiler-01⟧
06.27 · H26 📜 2026-06-27-taskline-failure-endgame-runtime-01 §III · handoff/sessions
⟦tag:v2|session|2026-06-27-taskline-failure-endgame-runtime-01⟧
06.27 · H26 📜 2026-06-27-taskline-failure-endgame-wiring-01 §IV · handoff/sessions
⟦tag:v2|session|2026-06-27-taskline-failure-endgame-wiring-01⟧
06.27 · H26 📜 2026-06-28-failure-endgame-mainchain-01 §V · handoff/sessions
⟦tag:v2|session|2026-06-28-failure-endgame-mainchain-01⟧
06.27 · H26 📜 2026-06-29-adventure-iteration-01 §VI · handoff/sessions
⟦tag:v2|session|2026-06-29-adventure-iteration-01⟧
06.27 · H26 📜 2026-06-27-taskline-failure-endgame-wiring §VII · handoff/tasks
⟦tag:v2|task|2026-06-27-taskline-failure-endgame-wiring⟧
06.27 · H26 📜 2026-06-29-remaining-version-triage §VIII · handoff/tasks
⟦tag:v2|task|2026-06-29-remaining-version-triage⟧
06.27 · H26 📜 2026-06-29-victory-endgame-placeholder §IX · handoff/tasks
⟦tag:v2|task|2026-06-29-victory-endgame-placeholder⟧
06.27 · H26 📜 版本历史 §X · plans/active
时间:2026-06-27 01:06:30 +08:00
06.26 · H26 📜 任务线失败终局需求池 §XI · design/6.26玩法
1. [任务线失败终局运行时技术文档](任务线失败终局运行时技术文档.md)
06.26 · H26 📜 2026-06-26-bai-zhantang-storylines-01 §XII · handoff/sessions
⟦tag:v2|session|2026-06-26-bai-zhantang-storylines-01⟧
06.26 · H26 📜 2026-06-26-endgame-review-reopen-timesave-01 §I · handoff/sessions
⟦tag:v2|session|2026-06-26-endgame-review-reopen-timesave-01⟧
06.26 · H26 📜 2026-06-26-external-character-extension-01 §II · handoff/sessions
⟦tag:v2|session|2026-06-26-external-character-extension-01⟧
06.26 · H26 📜 2026-06-26-jianghu-briefing-message-center-01 §III · handoff/sessions
⟦tag:v2|session|2026-06-26-jianghu-briefing-message-center-01⟧
06.26 · H26 📜 2026-06-26-online-exclusive-drops-01 §IV · handoff/sessions
⟦tag:v2|session|2026-06-26-online-exclusive-drops-01⟧
06.26 · H26 📜 2026-06-26-story-tracking-ui-01 §V · handoff/sessions
⟦tag:v2|session|2026-06-26-story-tracking-ui-01⟧
06.26 · H26 📜 2026-06-26-storyline-conversion-guo-pilot-01 §VI · handoff/sessions
⟦tag:v2|session|2026-06-26-storyline-conversion-guo-pilot-01⟧
06.26 · H26 📜 2026-06-26-storyline-conversion-pilot-01 §VII · handoff/sessions
⟦tag:v2|session|2026-06-26-storyline-conversion-pilot-01⟧
06.26 · H26 📜 2026-06-26-storyline-year-compiler-01 §VIII · handoff/sessions
⟦tag:v2|session|2026-06-26-storyline-year-compiler-01⟧
06.26 · H26 📜 2026-06-26-system-hall-entrance-layer-01 §IX · handoff/sessions
⟦tag:v2|session|2026-06-26-system-hall-entrance-layer-01⟧
06.26 · H26 📜 2026-06-26-taskline-failure-endgame-01 §X · handoff/sessions
⟦tag:v2|session|2026-06-26-taskline-failure-endgame-01⟧
06.26 · H26 📜 2026-06-26-tips-light-hints-01 §XI · handoff/sessions
⟦tag:v2|session|2026-06-26-tips-light-hints-01⟧
06.26 · H26 📜 2026-06-26-vertical-horizontal-shell-boundary-01 §XII · handoff/sessions
⟦tag:v2|session|2026-06-26-vertical-horizontal-shell-boundary-01⟧
06.26 · H26 📜 2026-06-25-pm-handoff-v1 §I · handoff/tasks
⟦tag:v2|task|2026-06-25-pm-handoff-v1⟧
06.26 · H26 📜 同福客栈挂机游戏版本开发计划 · 未执行 / 遗留 §II · plans/active
现在这款游戏的核心,不再只是“开店赚钱”,而是几条线同时向前:
06.25 · H26 📜 羁绊与感情线开发文档 §III · design/completed
1. 让挂机过程中出现“人物关系在变化”的长期反馈。
06.25 · H26 📜 可执行事件清单 v1 §IV · plans/active
所有事件、预警、简报或终局节点,尽量统一使用这些字段:
06.25 · H26 📜 2026-06-24 UI 开发计划缺失表 §V · uirefactor 06.24 · H26 📜 2026-06-24 UI 需求收口 §VI · plans/backlog
这份文档只收 UI 需求,不做实现,也不改 src/。目标是把竖版、横版和 App 双壳入口层整理成可分派、可验收的需求口径,供后续实现会话逐项接线。
06.24 · H26 📜 App 拆表与双壳拆分计划 v1 §VII · plans/completed
src/data/eventTables/
06.23 · H26 📜 其余 UI 需求整理(2026-06-23) §VIII · plans/backlog
把今日已经露出的系统入口和仍缺的 UI 层整理成一份可执行清单,避免后续把“已有只读摘要”“已有入口”“已有完整功能页”混为一谈。
06.22 · H26 📜 事件表索引 v1 §IX · plans/active
1. 先按上表把 BASEGAMEEVENTS 拆成多个数据文件。
06.21 · H25 📜 同福擂台赛 / 比武招亲设计文档 §X · design/completed
“同福擂台赛”是活动系统名,“比武招亲”是首个活动主题。它不是完整格斗玩法,而是把客栈门口搭擂、围观客流、江湖名声和店内秩序压进经营主循环里,让玩家在热度、秩序、收益、名声之间做取舍。
06.21 · H25 📜 角色深度属性、俸禄支出与事件掉落开发文档 §XI · design/completed
第一版至少支持 16 个属性,分为 5 类。并非所有属性都要一次进入 UI,但数据模型应提前留出空间。