🏷️ · TAG
§会
🏷️ 会话
07.13 · H29
📜 2026-07-13-continuous-execution-owner-01
§I · handoff/sessions
⟦tag:v2|session|2026-07-13-continuous-execution-owner-01⟧
07.13 · H29
📜 2026-07-13-next-requirements-owner-01
§II · handoff/sessions
⟦tag:v2|session|2026-07-13-next-requirements-owner-01⟧
07.13 · H29
📜 2026-07-13-phase1-t3-equipment-fields-01
§III · handoff/sessions
⟦tag:v2|session|2026-07-13-phase1-t3-equipment-fields-01⟧
07.13 · H29
📜 2026-07-13-phase1-t3-equipment-fields-02
§IV · handoff/sessions
⟦tag:v2|session|2026-07-13-phase1-t3-equipment-fields-02⟧
07.13 · H29
📜 2026-07-13-r13-old-ledger-nodes-01
§V · handoff/sessions
⟦tag:v2|session|2026-07-13-r13-old-ledger-nodes-01⟧
07.13 · H29
📜 2026-07-13-r13-old-ledger-nodes-02
§VI · handoff/sessions
⟦tag:v2|session|2026-07-13-r13-old-ledger-nodes-02⟧
07.13 · H29
📜 2026-07-13-r14-cross-week-anchor-01
§VII · handoff/sessions
⟦tag:v2|session|2026-07-13-r14-cross-week-anchor-01⟧
07.13 · H29
📜 2026-07-13-r14-cross-week-anchor-02
§VIII · handoff/sessions
⟦tag:v2|session|2026-07-13-r14-cross-week-anchor-02⟧
07.13 · H29
📜 2026-07-13-w29-code-quality-owner-01
§IX · handoff/sessions
⟦tag:v2|session|2026-07-13-w29-code-quality-owner-01⟧
07.13 · H29
📜 2026-07-13-w30-q2-auction-contract-owner-01
§X · handoff/sessions
⟦tag:v2|session|2026-07-13-w30-q2-auction-contract-owner-01⟧
07.13 · H29
📜 2026-07-13-w30-q3a-save-runtime-owner-01
§XI · handoff/sessions
⟦tag:v2|session|2026-07-13-w30-q3a-save-runtime-owner-01⟧
07.13 · H29
📜 2026-07-13-w30-q3b-q4-contract-owner-01
§XII · handoff/sessions
⟦tag:v2|session|2026-07-13-w30-q3b-q4-contract-owner-01⟧
07.13 · H29
📜 2026-07-13-r10-browser-walkthrough
§I · handoff/tasks
⟦tag:v2|task|2026-07-13-r10-browser-walkthrough⟧
07.13 · H29
📜 2026-07-13-r13-old-ledger-nodes
§II · handoff/tasks
⟦tag:v2|task|2026-07-13-r13-old-ledger-nodes⟧
07.13 · H29
📜 2026-07-13-r14-cross-week-anchor
§III · handoff/tasks
⟦tag:v2|task|2026-07-13-r14-cross-week-anchor⟧
07.13 · H29
📜 任务:W29 收尾超额周派工 — 管家执行指令(2026-07-13 立即起 · 流水化)
§IV · handoff/tasks
P1 7.13 10:25 收到"工作量太少"反馈 → 10:43 拍板"按 ze":
07.12 · H28
📜 index
§V · handoff
Single read-first entry for tag-based PM handoff.
07.12 · H28
📜 Recently Closed Business Cards Archive
§VI · handoff
Reference-only archive for recently closed business cards.
07.12 · H28
📜 2026-07-12-r11-w29-closeout-01
§VII · handoff/sessions
⟦tag:v2|session|2026-07-12-r11-w29-closeout-01⟧
07.12 · H28
📜 2026-07-12-r12-story-tracking-purify-01
§VIII · handoff/sessions
⟦tag:v2|session|2026-07-12-r12-story-tracking-purify-01⟧
07.12 · H28
📜 2026-07-12-r13-old-ledger-nodes-a-01
§IX · handoff/sessions
⟦tag:v2|session|2026-07-12-r13-old-ledger-nodes-a-01⟧
07.12 · H28
📜 2026-07-12-r13-old-ledger-nodes-b-01
§X · handoff/sessions
⟦tag:v2|session|2026-07-12-r13-old-ledger-nodes-b-01⟧
07.12 · H28
📜 2026-07-12-r14-endgame-anchors-01
§XI · handoff/sessions
⟦tag:v2|session|2026-07-12-r14-endgame-anchors-01⟧
07.12 · H28
📜 2026-07-13-w29-victory-numbers-owner-01
§XII · handoff/sessions
⟦tag:v2|session|2026-07-13-w29-victory-numbers-owner-01⟧
07.12 · H28
📜 2026-07-13-w29-victory-numbers-owner-03
§I · handoff/sessions
⟦tag:v2|session|2026-07-13-w29-victory-numbers-owner-03⟧
07.12 · H28
📜 2026-07-13-to-14-victory-numbers
§II · handoff/tasks
⟦tag:v2|task|2026-07-13-to-14-victory-numbers⟧
07.10 · H28
📜 任务:W29 周末看护 + R10 status ping — 管家执行指令(2026-07-10)
§III · handoff/tasks
今天是 2026-07-10(周五),W29 Day 2,周末静默期前最后一天 + R10 verification follow-up 跟踪日。
07.09 · H28
📜 任务:W29 v1.1 派工准备 — 管家执行指令(2026-07-09)
§IV · handoff/tasks
你是 W29 v1.1 派工管家。今天是 2026-07-09(周四),W28 收口尾段 + W29 启动准备日。
07.09 · H28
📜 任务:W29 Day 1-2 派工 — 管家执行指令(2026-07-13)
§V · handoff/tasks
你是 W29 v1.1 Day 1-2 派工管家。执行日 2026-07-13(周一),W29 主题 A 启动日。
07.09 · H28
📜 2026-07-13 ~ 2026-07-17 5 日计划 · v1.1(剧情 P0 增补版)
§VI · plans/active
Day 1: R7(实时竞价 type + 反狙击)+ R9(胜利数值 ①-②-③ owner 拍)
07.08 · H28
📜 2026-07-13-w29-multiplayer-p2p-owner-02
§VII · handoff/sessions
⟦tag:v2|session|2026-07-13-w29-multiplayer-p2p-owner-02⟧
07.08 · H28
📜 2026-07-13-w29-multiplayer-p2p-owner-03
§VIII · handoff/sessions
⟦tag:v2|session|2026-07-13-w29-multiplayer-p2p-owner-03⟧
07.08 · H28
📜 2026-07-13-w29-multiplayer-p2p-owner-04
§IX · handoff/sessions
⟦tag:v2|session|2026-07-13-w29-multiplayer-p2p-owner-04⟧
07.08 · H28
📜 2026-07-13-w29-multiplayer-p2p-owner-05
§X · handoff/sessions
⟦tag:v2|session|2026-07-13-w29-multiplayer-p2p-owner-05⟧
07.08 · H28
📜 2026-07-13-w29-multiplayer-p2p-owner-06
§XI · handoff/sessions
⟦tag:v2|session|2026-07-13-w29-multiplayer-p2p-owner-06⟧
07.08 · H28
📜 2026-07-13-w29-multiplayer-p2p-owner-07
§XII · handoff/sessions
⟦tag:v2|session|2026-07-13-w29-multiplayer-p2p-owner-07⟧
07.08 · H28
📜 2026-07-13-w29-multiplayer-p2p-owner-08
§I · handoff/sessions
⟦tag:v2|session|2026-07-13-w29-multiplayer-p2p-owner-08⟧
07.08 · H28
📜 2026-07-13-w29-multiplayer-p2p-owner-09
§II · handoff/sessions
⟦tag:v2|session|2026-07-13-w29-multiplayer-p2p-owner-09⟧
07.08 · H28
📜 2026-07-13-w29-victory-numbers-owner-02
§III · handoff/sessions
⟦tag:v2|session|2026-07-13-w29-victory-numbers-owner-02⟧
07.07 · H28
📜 2026-07-06-phase1-closeout-owner-02
§IV · handoff/sessions
⟦tag:v2|session|2026-07-06-phase1-closeout-owner-02⟧
07.07 · H28
📜 2026-07-06-story-tracking-purify-owner-02
§V · handoff/sessions
⟦tag:v2|session|2026-07-06-story-tracking-purify-owner-02⟧
07.07 · H28
📜 2026-07-13-w29-multiplayer-p2p-owner-01
§VI · handoff/sessions
⟦tag:v2|session|2026-07-13-w29-multiplayer-p2p-owner-01⟧
07.05 · H27
📜 pm-ctrl
§VII · handoff/roles
⟦tag:v2|role|pm-ctrl⟧
07.05 · H27
📜 pm
§VIII · handoff/roles
purpose: dispatch / acceptance / correction
07.05 · H27
📜 2026-06-26-taskline-failure-endgame-wiring-01
§IX · handoff/sessions
⟦tag:v2|session|2026-06-26-taskline-failure-endgame-wiring-01⟧
07.05 · H27
📜 2026-07-03-item-data-runtime-layer-truth-01
§X · handoff/sessions
⟦tag:v2|session|2026-07-03-item-data-runtime-layer-truth-01⟧
07.05 · H27
📜 2026-07-03-item-module-owner-05
§XI · handoff/sessions
⟦tag:v2|session|2026-07-03-item-module-owner-05⟧
07.05 · H27
📜 2026-07-03-item-module-owner-06
§XII · handoff/sessions
⟦tag:v2|session|2026-07-03-item-module-owner-06⟧
07.05 · H27
📜 2026-07-03-item-module-owner-07
§I · handoff/sessions
⟦tag:v2|session|2026-07-03-item-module-owner-07⟧
07.05 · H27
📜 2026-07-03-item-module-owner-08
§II · handoff/sessions
⟦tag:v2|session|2026-07-03-item-module-owner-08⟧
07.05 · H27
📜 2026-07-03-item-module-owner-09
§III · handoff/sessions
⟦tag:v2|session|2026-07-03-item-module-owner-09⟧
07.05 · H27
📜 2026-07-03-item-module-owner-10
§IV · handoff/sessions
⟦tag:v2|session|2026-07-03-item-module-owner-10⟧
07.05 · H27
📜 2026-07-03-tools-entry-owner-05
§V · handoff/sessions
⟦tag:v2|session|2026-07-03-tools-entry-owner-05⟧
07.05 · H27
📜 2026-07-03-tools-entry-owner-06
§VI · handoff/sessions
⟦tag:v2|session|2026-07-03-tools-entry-owner-06⟧
07.05 · H27
📜 2026-07-03-tools-entry-owner-07
§VII · handoff/sessions
⟦tag:v2|session|2026-07-03-tools-entry-owner-07⟧
07.05 · H27
📜 2026-07-03-tools-entry-owner-08
§VIII · handoff/sessions
⟦tag:v2|session|2026-07-03-tools-entry-owner-08⟧
07.05 · H27
📜 2026-07-03-tools-entry-owner-09
§IX · handoff/sessions
⟦tag:v2|session|2026-07-03-tools-entry-owner-09⟧
07.05 · H27
📜 2026-07-03-unlock-red-dot-owner-05
§X · handoff/sessions
⟦tag:v2|session|2026-07-03-unlock-red-dot-owner-05⟧
07.05 · H27
📜 2026-07-03-unlock-red-dot-owner-06
§XI · handoff/sessions
⟦tag:v2|session|2026-07-03-unlock-red-dot-owner-06⟧
07.05 · H27
📜 2026-07-03-unlock-red-dot-owner-07
§XII · handoff/sessions
⟦tag:v2|session|2026-07-03-unlock-red-dot-owner-07⟧
07.05 · H27
📜 2026-07-03-unlock-red-dot-owner-08
§I · handoff/sessions
⟦tag:v2|session|2026-07-03-unlock-red-dot-owner-08⟧
07.05 · H27
📜 2026-07-03-unlock-red-dot-owner-09
§II · handoff/sessions
⟦tag:v2|session|2026-07-03-unlock-red-dot-owner-09⟧
07.05 · H27
📜 2026-07-03-year1-mainline-owner-05
§III · handoff/sessions
⟦tag:v2|session|2026-07-03-year1-mainline-owner-05⟧
07.05 · H27
📜 2026-07-03-year1-mainline-owner-06
§IV · handoff/sessions
⟦tag:v2|session|2026-07-03-year1-mainline-owner-06⟧
07.05 · H27
📜 2026-07-03-year1-mainline-owner-07
§V · handoff/sessions
⟦tag:v2|session|2026-07-03-year1-mainline-owner-07⟧
07.05 · H27
📜 2026-07-03-year1-mainline-owner-08
§VI · handoff/sessions
⟦tag:v2|session|2026-07-03-year1-mainline-owner-08⟧
07.05 · H27
📜 2026-07-03-year1-mainline-owner-09
§VII · handoff/sessions
⟦tag:v2|session|2026-07-03-year1-mainline-owner-09⟧
07.05 · H27
📜 2026-07-03-year1-mainline-owner-10
§VIII · handoff/sessions
⟦tag:v2|session|2026-07-03-year1-mainline-owner-10⟧
07.05 · H27
📜 2026-07-03-year1-mainline-owner-11
§IX · handoff/sessions
⟦tag:v2|session|2026-07-03-year1-mainline-owner-11⟧
07.05 · H27
📜 2026-07-03-year1-year-end-bridge-acceptance-01
§X · handoff/sessions
⟦tag:v2|session|2026-07-03-year1-year-end-bridge-acceptance-01⟧
07.05 · H27
📜 2026-07-06-phase1-closeout-owner-01
§XI · handoff/sessions
⟦tag:v2|session|2026-07-06-phase1-closeout-owner-01⟧
07.05 · H27
📜 2026-07-06-story-tracking-purify-owner-01
§XII · handoff/sessions
⟦tag:v2|session|2026-07-06-story-tracking-purify-owner-01⟧
07.05 · H27
📜 2026-07-07-to-08-phase1-equipment-01
§I · handoff/sessions
⟦tag:v2|session|2026-07-07-to-08-phase1-equipment-01⟧
07.05 · H27
📜 2026-07-09-multiplayer-and-storyline-01
§II · handoff/sessions
⟦tag:v2|session|2026-07-09-multiplayer-and-storyline-01⟧
07.05 · H27
📜 2026-07-09-multiplayer-and-storyline-02
§III · handoff/sessions
⟦tag:v2|session|2026-07-09-multiplayer-and-storyline-02⟧
07.05 · H27
📜 2026-07-10-phase1-roll-regression-01
§IV · handoff/sessions
⟦tag:v2|session|2026-07-10-phase1-roll-regression-01⟧
07.05 · H27
📜 2026-07-10-phase1-roll-regression-06
§V · handoff/sessions
⟦tag:v2|session|2026-07-10-phase1-roll-regression-06⟧
07.05 · H27
📜 2026-07-06-victory-endgame-truth-source
§VI · handoff/tasks
⟦tag:v2|task|2026-07-06-victory-endgame-truth-source⟧
07.04 · H27
📜 2026-07-03-item-data-source-alignment-01
§VII · handoff/sessions
⟦tag:v2|session|2026-07-03-item-data-source-alignment-01⟧
07.04 · H27
📜 2026-07-03-item-generation-runtime-01
§VIII · handoff/sessions
⟦tag:v2|session|2026-07-03-item-generation-runtime-01⟧
07.04 · H27
📜 2026-07-03-item-module-owner-01
§IX · handoff/sessions
⟦tag:v2|session|2026-07-03-item-module-owner-01⟧
07.04 · H27
📜 2026-07-03-item-module-owner-02
§X · handoff/sessions
⟦tag:v2|session|2026-07-03-item-module-owner-02⟧
07.04 · H27
📜 2026-07-03-item-module-owner-03
§XI · handoff/sessions
⟦tag:v2|session|2026-07-03-item-module-owner-03⟧
07.04 · H27
📜 2026-07-03-item-module-owner-04
§XII · handoff/sessions
⟦tag:v2|session|2026-07-03-item-module-owner-04⟧
07.04 · H27
📜 2026-07-03-tools-entry-owner-01
§I · handoff/sessions
⟦tag:v2|session|2026-07-03-tools-entry-owner-01⟧
07.04 · H27
📜 2026-07-03-tools-entry-owner-02
§II · handoff/sessions
⟦tag:v2|session|2026-07-03-tools-entry-owner-02⟧
07.04 · H27
📜 2026-07-03-tools-entry-owner-03
§III · handoff/sessions
⟦tag:v2|session|2026-07-03-tools-entry-owner-03⟧
07.04 · H27
📜 2026-07-03-tools-entry-owner-04
§IV · handoff/sessions
⟦tag:v2|session|2026-07-03-tools-entry-owner-04⟧
07.04 · H27
📜 2026-07-03-unlock-red-dot-owner-01
§V · handoff/sessions
⟦tag:v2|session|2026-07-03-unlock-red-dot-owner-01⟧
07.04 · H27
📜 2026-07-03-unlock-red-dot-owner-02
§VI · handoff/sessions
⟦tag:v2|session|2026-07-03-unlock-red-dot-owner-02⟧
07.04 · H27
📜 2026-07-03-unlock-red-dot-owner-03
§VII · handoff/sessions
⟦tag:v2|session|2026-07-03-unlock-red-dot-owner-03⟧
07.04 · H27
📜 2026-07-03-unlock-red-dot-owner-04
§VIII · handoff/sessions
⟦tag:v2|session|2026-07-03-unlock-red-dot-owner-04⟧
07.04 · H27
📜 2026-07-03-year1-mainline-owner-01
§IX · handoff/sessions
⟦tag:v2|session|2026-07-03-year1-mainline-owner-01⟧
07.04 · H27
📜 2026-07-03-year1-mainline-owner-02
§X · handoff/sessions
⟦tag:v2|session|2026-07-03-year1-mainline-owner-02⟧
07.04 · H27
📜 2026-07-03-year1-mainline-owner-03
§XI · handoff/sessions
⟦tag:v2|session|2026-07-03-year1-mainline-owner-03⟧
07.04 · H27
📜 2026-07-03-year1-mainline-owner-04
§XII · handoff/sessions
⟦tag:v2|session|2026-07-03-year1-mainline-owner-04⟧
07.04 · H27
📜 2026-07-03-year1-runtime-regression-02
§I · handoff/sessions
⟦tag:v2|session|2026-07-03-year1-runtime-regression-02⟧
07.03 · H27
📜 2026-07-03-year1-runtime-regression-01
§II · handoff/sessions
⟦tag:v2|session|2026-07-03-year1-runtime-regression-01⟧
07.03 · H27
📜 2026-07-09-multiplayer-and-storyline
§III · handoff/tasks
⟦tag:v2|task|2026-07-09-multiplayer-and-storyline⟧
07.03 · H27
📜 2026-07-03 近 5 日需求长工推进板 v1.0
§IV · plans/active
这轮新的 direct truth source 不是继续沿用 2026-07-06-5日开发计划-v1.md 的旧 owner 板,而是吸收最近 5 天已经明确过的 4 类需求:
07.03 · H27
📜 2026-07-04 ~ 2026-07-05 周末 2 日开发计划 + 7.6 ~ 7.10 5 日剩余 lane 派发计划 v1.0
§V · plans/active
从 docs/plans/active/2026-07-06-5日开发计划-v1.md § 5.1 沿用 17 条 + 本计划新增:
07.02 · H27
📜 2026-07-06-victory-endgame-truth-source-01
§VI · handoff/sessions
⟦tag:v2|session|2026-07-06-victory-endgame-truth-source-01⟧
07.02 · H27
📜 2026-07-10-phase1-roll-regression-02
§VII · handoff/sessions
⟦tag:v2|session|2026-07-10-phase1-roll-regression-02⟧
07.02 · H27
📜 2026-07-10-phase1-roll-regression-03
§VIII · handoff/sessions
⟦tag:v2|session|2026-07-10-phase1-roll-regression-03⟧
07.02 · H27
📜 2026-07-10-phase1-roll-regression-04
§IX · handoff/sessions
⟦tag:v2|session|2026-07-10-phase1-roll-regression-04⟧
07.02 · H27
📜 2026-07-10-phase1-roll-regression-05
§X · handoff/sessions
⟦tag:v2|session|2026-07-10-phase1-roll-regression-05⟧
07.02 · H27
📜 2026-07-10-phase1-roll-regression-07
§XI · handoff/sessions
⟦tag:v2|session|2026-07-10-phase1-roll-regression-07⟧
07.01 · H27
📜 《同福客栈挂机游戏》产品需求总览 v1.0
§XII · design/active
1. 工具入口统一 — 规范 + 入口页 + 首批 3 类(剧情/玩法/阅读)
07.01 · H27
📜 2026-06-30-adventure-flow-blocker-hotfix-01
§I · handoff/sessions
⟦tag:v2|session|2026-06-30-adventure-flow-blocker-hotfix-01⟧
07.01 · H27
📜 2026-07-01 周内规划:工具入口统一 + 第一年主线闭环
§II · plans/active
1. 新增一个统一入口页,承载当前项目内的 HTML 工具与内容页,先统一规范,再统一入口。
07.01 · H27
📜 同福客栈日版本 PM-Agent(精炼能效版)
§III · specs/workflow
你负责将 E:\同福客栈挂机游戏 的日需求拆解为 2-4 个物理隔离、边界清晰的子任务,用最小上下文、文件写锁和极简变更摘要推进到可验证收口。
06.30 · H27
📜 Callback Summary Template
§IV · handoff
Use this when a task session returns to PM.
06.30 · H27
📜 File Locks
§V · handoff
Read this file only when the current task needs actual edits, dispatch file-boundary checks, or collision avoidance across parallel sessions.
06.30 · H27
📜 2026-06-29-onboarding-flow-stability-01
§VI · handoff/sessions
⟦tag:v2|session|2026-06-29-onboarding-flow-stability-01⟧
06.30 · H27
📜 2026-06-30-adventure-flow-blocker-fix-01
§VII · handoff/sessions
⟦tag:v2|session|2026-06-30-adventure-flow-blocker-fix-01⟧
06.30 · H27
📜 2026-06-30-adventure-flow-blocker-followup-01
§VIII · handoff/sessions
⟦tag:v2|session|2026-06-30-adventure-flow-blocker-followup-01⟧
06.30 · H27
📜 2026-06-30-adventure-flow-blocker-runtime-audit-01
§IX · handoff/sessions
⟦tag:v2|session|2026-06-30-adventure-flow-blocker-runtime-audit-01⟧
06.30 · H27
📜 2026-06-30-onboarding-flow-regression-audit-01
§X · handoff/sessions
⟦tag:v2|session|2026-06-30-onboarding-flow-regression-audit-01⟧
06.30 · H27
📜 2026-06-30-onboarding-flow-stability-01
§XI · handoff/sessions
⟦tag:v2|session|2026-06-30-onboarding-flow-stability-01⟧
06.30 · H27
📜 2026-06-30-onboarding-flow-stability-02
§XII · handoff/sessions
⟦tag:v2|session|2026-06-30-onboarding-flow-stability-02⟧
06.30 · H27
📜 2026-06-30-onboarding-flow-system-audit-01
§I · handoff/sessions
⟦tag:v2|session|2026-06-30-onboarding-flow-system-audit-01⟧
06.29 · H27
📜 2026-06-28-endgame-review-reopen-timesave-01
§II · handoff/sessions
⟦tag:v2|session|2026-06-28-endgame-review-reopen-timesave-01⟧
06.29 · H27
📜 2026-06-28-endgame-review-reopen-timesave-02
§III · handoff/sessions
⟦tag:v2|session|2026-06-28-endgame-review-reopen-timesave-02⟧
06.29 · H27
📜 2026-06-28-storyline-year-linking-01
§IV · handoff/sessions
⟦tag:v2|session|2026-06-28-storyline-year-linking-01⟧
06.29 · H27
📜 2026-06-29-login-flow-closure-01
§V · handoff/sessions
⟦tag:v2|session|2026-06-29-login-flow-closure-01⟧
06.29 · H27
📜 2026-06-29-login-flow-closure-02
§VI · handoff/sessions
⟦tag:v2|session|2026-06-29-login-flow-closure-02⟧
06.29 · H27
📜 2026-06-29-login-flow-closure-03
§VII · handoff/sessions
⟦tag:v2|session|2026-06-29-login-flow-closure-03⟧
06.29 · H27
📜 2026-06-29-login-flow-closure-04
§VIII · handoff/sessions
⟦tag:v2|session|2026-06-29-login-flow-closure-04⟧
06.29 · H27
📜 2026-06-29-login-flow-closure-05
§IX · handoff/sessions
⟦tag:v2|session|2026-06-29-login-flow-closure-05⟧
06.29 · H27
📜 2026-06-29-mainchain-gap-fill-01
§X · handoff/sessions
⟦tag:v2|session|2026-06-29-mainchain-gap-fill-01⟧
06.29 · H27
📜 2026-06-29-mainchain-gap-fill-02
§XI · handoff/sessions
⟦tag:v2|session|2026-06-29-mainchain-gap-fill-02⟧
06.29 · H27
📜 2026-07-01-tools-entry-index-implementation-01
§XII · handoff/sessions
⟦tag:v2|session|2026-07-01-tools-entry-index-implementation-01⟧
06.29 · H27
📜 2026-07-01-tools-entry-unification-01
§I · handoff/sessions
⟦tag:v2|session|2026-07-01-tools-entry-unification-01⟧
06.29 · H27
📜 2026-07-01-year1-attribute-linking-01
§II · handoff/sessions
⟦tag:v2|session|2026-07-01-year1-attribute-linking-01⟧
06.29 · H27
📜 2026-07-01-year1-item-drop-linking-01
§III · handoff/sessions
⟦tag:v2|session|2026-07-01-year1-item-drop-linking-01⟧
06.29 · H27
📜 2026-07-01-year1-mainline-acceptance-checklist-01
§IV · handoff/sessions
⟦tag:v2|session|2026-07-01-year1-mainline-acceptance-checklist-01⟧
06.29 · H27
📜 2026-07-01-year1-mainline-runtime-wiring-01
§V · handoff/sessions
⟦tag:v2|session|2026-07-01-year1-mainline-runtime-wiring-01⟧
06.29 · H27
📜 2026-07-01-year1-mainline-skeleton-01
§VI · handoff/sessions
⟦tag:v2|session|2026-07-01-year1-mainline-skeleton-01⟧
06.29 · H27
📜 pm-dispatch-2026-06-25-01
§VII · handoff/sessions
⟦tag:v2|session|pm-dispatch-2026-06-25-01⟧
06.28 · H26
📜 2026-06-28-endgame-operation-loop-closure-01
§VIII · handoff/sessions
⟦tag:v2|session|2026-06-28-endgame-operation-loop-closure-01⟧
06.28 · H26
📜 2026-06-28-endgame-review-reopen-timesave-03
§IX · handoff/sessions
⟦tag:v2|session|2026-06-28-endgame-review-reopen-timesave-03⟧
06.28 · H26
📜 2026-06-28-storyline-year-linking-02
§X · handoff/sessions
⟦tag:v2|session|2026-06-28-storyline-year-linking-02⟧
06.28 · H26
📜 2026-06-29-login-flow-closure-06
§XI · handoff/sessions
⟦tag:v2|session|2026-06-29-login-flow-closure-06⟧
06.28 · H26
📜 2026-06-29 剩余版本需求池
§XII · plans/backlog
承接 28 号可能未完的主链闭环,并把 29 号顺序收紧为“先守住主链 gap,再把登录流程接线与主菜单进入闭环补齐,最后才放闯荡后排”;缺真源的 胜利结束收尾 继续留在不可派发占位。
06.27 · H26
📜 2026-06-27-endgame-review-reopen-timesave-01
§I · handoff/sessions
⟦tag:v2|session|2026-06-27-endgame-review-reopen-timesave-01⟧
06.27 · H26
📜 2026-06-27-storyline-year-compiler-01
§II · handoff/sessions
⟦tag:v2|session|2026-06-27-storyline-year-compiler-01⟧
06.27 · H26
📜 2026-06-27-taskline-failure-endgame-runtime-01
§III · handoff/sessions
⟦tag:v2|session|2026-06-27-taskline-failure-endgame-runtime-01⟧
06.27 · H26
📜 2026-06-27-taskline-failure-endgame-wiring-01
§IV · handoff/sessions
⟦tag:v2|session|2026-06-27-taskline-failure-endgame-wiring-01⟧
06.27 · H26
📜 2026-06-28-failure-endgame-mainchain-01
§V · handoff/sessions
⟦tag:v2|session|2026-06-28-failure-endgame-mainchain-01⟧
06.27 · H26
📜 2026-06-29-adventure-iteration-01
§VI · handoff/sessions
⟦tag:v2|session|2026-06-29-adventure-iteration-01⟧
06.27 · H26
📜 2026-06-27-taskline-failure-endgame-wiring
§VII · handoff/tasks
⟦tag:v2|task|2026-06-27-taskline-failure-endgame-wiring⟧
06.27 · H26
📜 2026-06-29-remaining-version-triage
§VIII · handoff/tasks
⟦tag:v2|task|2026-06-29-remaining-version-triage⟧
06.27 · H26
📜 2026-06-29-victory-endgame-placeholder
§IX · handoff/tasks
⟦tag:v2|task|2026-06-29-victory-endgame-placeholder⟧
06.27 · H26
📜 版本历史
§X · plans/active
时间:2026-06-27 01:06:30 +08:00
06.26 · H26
📜 任务线失败终局需求池
§XI · design/6.26玩法
1. [任务线失败终局运行时技术文档](任务线失败终局运行时技术文档.md)
06.26 · H26
📜 2026-06-26-bai-zhantang-storylines-01
§XII · handoff/sessions
⟦tag:v2|session|2026-06-26-bai-zhantang-storylines-01⟧
06.26 · H26
📜 2026-06-26-endgame-review-reopen-timesave-01
§I · handoff/sessions
⟦tag:v2|session|2026-06-26-endgame-review-reopen-timesave-01⟧
06.26 · H26
📜 2026-06-26-external-character-extension-01
§II · handoff/sessions
⟦tag:v2|session|2026-06-26-external-character-extension-01⟧
06.26 · H26
📜 2026-06-26-jianghu-briefing-message-center-01
§III · handoff/sessions
⟦tag:v2|session|2026-06-26-jianghu-briefing-message-center-01⟧
06.26 · H26
📜 2026-06-26-online-exclusive-drops-01
§IV · handoff/sessions
⟦tag:v2|session|2026-06-26-online-exclusive-drops-01⟧
06.26 · H26
📜 2026-06-26-story-tracking-ui-01
§V · handoff/sessions
⟦tag:v2|session|2026-06-26-story-tracking-ui-01⟧
06.26 · H26
📜 2026-06-26-storyline-conversion-guo-pilot-01
§VI · handoff/sessions
⟦tag:v2|session|2026-06-26-storyline-conversion-guo-pilot-01⟧
06.26 · H26
📜 2026-06-26-storyline-conversion-pilot-01
§VII · handoff/sessions
⟦tag:v2|session|2026-06-26-storyline-conversion-pilot-01⟧
06.26 · H26
📜 2026-06-26-storyline-year-compiler-01
§VIII · handoff/sessions
⟦tag:v2|session|2026-06-26-storyline-year-compiler-01⟧
06.26 · H26
📜 2026-06-26-system-hall-entrance-layer-01
§IX · handoff/sessions
⟦tag:v2|session|2026-06-26-system-hall-entrance-layer-01⟧
06.26 · H26
📜 2026-06-26-taskline-failure-endgame-01
§X · handoff/sessions
⟦tag:v2|session|2026-06-26-taskline-failure-endgame-01⟧
06.26 · H26
📜 2026-06-26-tips-light-hints-01
§XI · handoff/sessions
⟦tag:v2|session|2026-06-26-tips-light-hints-01⟧
06.26 · H26
📜 2026-06-26-vertical-horizontal-shell-boundary-01
§XII · handoff/sessions
⟦tag:v2|session|2026-06-26-vertical-horizontal-shell-boundary-01⟧
06.26 · H26
📜 2026-06-25-pm-handoff-v1
§I · handoff/tasks
⟦tag:v2|task|2026-06-25-pm-handoff-v1⟧
06.26 · H26
📜 同福客栈挂机游戏版本开发计划 · 未执行 / 遗留
§II · plans/active
现在这款游戏的核心,不再只是“开店赚钱”,而是几条线同时向前:
06.25 · H26
📜 羁绊与感情线开发文档
§III · design/completed
1. 让挂机过程中出现“人物关系在变化”的长期反馈。
06.25 · H26
📜 可执行事件清单 v1
§IV · plans/active
所有事件、预警、简报或终局节点,尽量统一使用这些字段:
06.25 · H26
📜 2026-06-24 UI 开发计划缺失表
§V · uirefactor
06.24 · H26
📜 2026-06-24 UI 需求收口
§VI · plans/backlog
这份文档只收 UI 需求,不做实现,也不改 src/。目标是把竖版、横版和 App 双壳入口层整理成可分派、可验收的需求口径,供后续实现会话逐项接线。
06.24 · H26
📜 App 拆表与双壳拆分计划 v1
§VII · plans/completed
src/data/eventTables/
06.23 · H26
📜 其余 UI 需求整理(2026-06-23)
§VIII · plans/backlog
把今日已经露出的系统入口和仍缺的 UI 层整理成一份可执行清单,避免后续把“已有只读摘要”“已有入口”“已有完整功能页”混为一谈。
06.22 · H26
📜 事件表索引 v1
§IX · plans/active
1. 先按上表把 BASEGAMEEVENTS 拆成多个数据文件。
06.21 · H25
📜 同福擂台赛 / 比武招亲设计文档
§X · design/completed
“同福擂台赛”是活动系统名,“比武招亲”是首个活动主题。它不是完整格斗玩法,而是把客栈门口搭擂、围观客流、江湖名声和店内秩序压进经营主循环里,让玩家在热度、秩序、收益、名声之间做取舍。
06.21 · H25
📜 角色深度属性、俸禄支出与事件掉落开发文档
§XI · design/completed
第一版至少支持 16 个属性,分为 5 类。并非所有属性都要一次进入 UI,但数据模型应提前留出空间。